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770published resources

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120 found
Paper2023

symbSODA: Configurable and Verifiable Orchestration Automation for Active Malware Deception

Material reviewed: Abstract

The authors describe symbSODA, an active cyber deception system that analyzes real-world malware using multipath execution to extract Malicious Sub-graphs composed of WinAPIs and map them to ATT&CK tactics and techniques, in order to construct and execute customized deception playbooks. Its stated purpose is to let users create conflict-free deception plans and automate deception orchestration within a deceptive environment.

EndpointDecoyAdversary engagement
Paper2023

The Doctrine of Cyber Effect: An Ethics Framework for Defensive Cyber Deception

Material reviewed: Abstract

The paper proposes an ethics framework, termed the doctrine of cyber effect, to guide the design of defensive cyber deception. It incorporates five ethical principles (goodwill, deontology, no-harm, transparency, and fairness) and presents the game of ethical duplicity as a reasoning framework applicable to designing defensive cyber deception techniques.

NetworkAdversary engagement
Paper2022

An Analysis of Honeypots and their Impact as a Cyber Deception Tactic

Material reviewed: Abstract

This paper explores deploying a honeypot system as a deception mechanism to gather intelligence about attackers. According to the authors, the system can capture information such as the attacker's autonomous system, penetration techniques, attack types, executed commands, and downloaded malware. The authors demonstrate a reproducible experiment using open-source tools to implement such a system.

NetworkHoneypotAdversary engagement
Paper2022

Collaborative Honeypot Defense in UAV Networks: A Learning-Based Game Approach

Material reviewed: Abstract

According to the authors' abstract, this paper proposes a game-theoretic and reinforcement learning approach to incentivize collaboration among UAVs in low/medium interaction honeypot defense, addressing optimal contract design under partial and complete information asymmetry. The authors state that simulations show improved cooperation and defensive effectiveness compared to conventional schemes.

NetworkIoTHoneypotAdversary engagement
Paper2022

Do You Really Need to Disguise Normal Servers as Honeypots?

Material reviewed: Abstract

According to the authors' abstract, this paper uses attack-defense games to examine whether disguising normal servers as honeypots is beneficial. It compares three scenarios with varying levels of deception techniques and concludes, per the authors, that disguising real servers does not always yield better defender rewards and may increase the cost of maintaining normal nodes.

NetworkHoneypotDecoy
Paper2022

Influence of different honeypot proportions on adversarial decisions in a deception game

Material reviewed: Abstract

This study examines how the proportion of honeypots deployed in a network influences an adversary's decisions, using a deception game with two consecutive stages: probe and attack. Participants were randomly assigned to conditions with small, medium, or large honeypot proportions, and the authors report that as the honeypot proportion increased, honeypot-directed and no-attack actions increased dramatically.

NetworkHoneypotAdversary engagement
Paper2022

Using Deception in Markov Game to Understand Adversarial Behaviors through a Capture-The-Flag Environment

Material reviewed: Abstract

This work models attacker-defender engagements as Markov Games to understand human adversarial behaviors and optimize defensive strategy. The authors validate their approach using a Capture-The-Flag (CTF) setup and user studies across varying skill levels. According to the authors, application-level deceptions are an optimal mitigation strategy against targeted attacks, outperforming classic defensive maneuvers, and they present an analysis of attacker behavior when trapped in an embedded honeypot environment.

ApplicationHoneypotAdversary engagement
Paper2021

A Qualitative Empirical Analysis of Human Post-Exploitation Behavior

Material reviewed: Abstract

The authors present a low-cost honeypot capable of blocking commands or replying with insults to attackers, modeling the attacker-defender interaction as a Bayesian two-player game. According to the abstract, three honeypot instances were deployed and over 200 sessions were captured for a qualitative analysis of post-exploitation behavior.

NetworkHoneypotAdversary engagement
Paper2021

An optimal defensive deception framework for the container‐based cloud with deep reinforcement learning

Material reviewed: Abstract

The authors propose a defensive deception framework for the container-based cloud, aiming to reveal stealthy attackers by presenting intentionally falsified information. The approach formalizes a System Risk Graph (SRG) as an updatable adversarial model, trains a deep reinforcement learning (DRL) model over the SRG so the agent produces decoy placement and deceptive routing strategies, and defines a coefficient of deception to evaluate the placement strategy.

CloudDecoyAdversary engagement
Paper2021

Foureye: Defensive Deception based on Hypergame Theory Against Advanced Persistent Threats

Material reviewed: Abstract

According to the abstract, the authors propose a hypergame framework between an attacker and a defender where each can interpret the situation differently based on asymmetric beliefs, applied to advanced persistent threats (APT) across the cyber kill chain. The work evaluates through simulations how defensive deception strategies can manipulate attacker beliefs.

NetworkAdversary engagementDecoy
Paper2021

Game Theoretic Models for Cyber Deception

Material reviewed: Publisher metadata

Bibliographic record on game-theoretic deception models. The abstract and findings still require review.

NetworkAdversary engagement
Paper2021

Game-Theoretic and Machine Learning-based Approaches for Defensive Deception: A Survey

Material reviewed: Abstract

This paper is a survey examining defensive deception approaches grounded in game theory and machine learning within cyber defense research. According to the authors, it analyzes key components, underlying principles, and tradeoffs of different approaches across various problem settings. The work compiles insights, lessons, and limitations from prior research and proposes future directions to address existing gaps.

NetworkAdversary engagementDecoy
Paper2021

Informing Autonomous Deception Systems with Cyber Expert Performance Data

Material reviewed: Abstract

This paper discusses methods for improving the realism and ecological validity of AI used for autonomous cyber defense, exploring the use of Inverse Reinforcement Learning (IRL) to understand attacker actions and utilities that cyber deception could thwart. According to the authors, the Tularosa study provides experimental data on real-world attacker techniques and tools that can inform autonomous defense systems.

Adversary engagement
Paper2021

Realistic simulation of users for IT systems in cyber ranges

Material reviewed: Abstract

According to the authors, this paper proposes an approach to generate realistic user activity on IT systems, combining deterministic and deep learning-based methods through an external agent instrumented on each machine. The aim is to improve the credibility of attacker analysis platforms, such as honeynets, and facilitate the creation of coherent scenarios.

NetworkEndpointHoneypotAdversary engagement
Paper2021

Reinforcement Learning for Feedback-Enabled Cyber Resilience

Material reviewed: Abstract

This work reviews the literature on using reinforcement learning (RL) as a feedback architecture for cyber-resilient mechanisms. The authors discuss resilience against posture-related, information-related, and human-related vulnerabilities, introducing three application domains: moving target defense, defensive cyber deception, and assistive human security technologies. They also examine vulnerabilities of RL itself to attacks on rewards, state observations, and action commands.

NetworkMoving target defenseAdversary engagement
Paper2021

Towards Causal Models for Adversary Distractions

Material reviewed: Abstract

This work examines how decoy generation can slow the decision process of automated agents in adversary emulation scenarios. The authors show, according to their study, that the degree of inhibition greatly depends on the types of decoy objects used, pointing to the need to explicitly evaluate decoy generation and placement strategies against fast-moving automated adversaries.

NetworkDecoyAdversary engagement
Paper2020

A Partial Break of the Honeypots Defense to Catch Adversarial Attacks

Material reviewed: Abstract

According to the authors, this paper presents an attack that partially breaks a defense that injects 'honeypots' into neural networks to detect adversarial attacks. They report reducing the detection true positive rate to 0% and detection AUC to 0.02 while maintaining original distortion bounds, and note that the original defense authors later amended it to mitigate the attack.

ApplicationHoneypotAdversary engagement
Paper2020

A Theory of Hypergames on Graphs for Synthesizing Dynamic Cyber Defense with Deception

Material reviewed: Abstract

The authors propose a formal-methods approach to synthesize reactive defense strategies in networks equipped with decoy systems. They generalize attack graphs to incorporate defender countermeasures in an attack-defend game model, and introduce a class of hypergames to model asymmetric information created by decoys. According to the authors, this framework enables synthesis of effective defense strategies exploiting the attacker's misperception.

NetworkDecoyMoving target defense
Paper2020

Active Deception using Factored Interactive POMDPs to Recognize Cyber Attacker's Intent

Material reviewed: Abstract

This paper, according to its authors, presents an adaptive agent that uses active deception to recognize a cyber attacker's intent, modeling the problem as a two-agent sequential decision process via factored I-POMDPs. The authors describe using honeypots and decoys across multiple attack phases to refine predictions about attacker behavior, rather than merely delaying or confusing attackers.

NetworkEndpointHoneypotDecoy
Dataset or lab2020

PANDAcap SSH Honeypot Dataset

Material reviewed: Public page

A set of PANDA traces collected with PANDAcap on a VM configured to accept all passwords for root, intended as a starting point for analyzing SSH brute force attacks. The material is organized into full-system traces, disk images and network captures.

NetworkEndpointHoneypotAdversary engagement
Paper2020

Secure-by-synthesis network with active deception and temporal logic specifications

Material reviewed: Abstract

This paper addresses the synthesis of active deception strategies in networks using two-player games with asymmetric information and temporal logic objectives, incorporating decoy systems and high-fidelity honeypots. The authors use a level-2 hypergame framework to model the attacker's incomplete perception and assess whether the defender can guarantee security properties.

NetworkDecoyHoneypot
Paper2019

Artificial Intelligence and Game Theory Models for Defending Critical Networks with Cyber Deception

Material reviewed: Abstract

The article discusses how cyber deception can change an attacker's perception of the network environment and lead attackers to false beliefs about which systems contain critical information. The authors introduce game theory models and discuss techniques combining artificial intelligence algorithms with those models to estimate hidden states of the attacker using feedback through payoffs, in order to learn how best to defend the system using cyber deception.

NetworkDecoyAdversary engagement
Paper2019

Creating Cyber Deception Games

Material reviewed: Publisher metadata

Bibliographic record on cyber deception games. The abstract and findings still require review.

NetworkAdversary engagement

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