Paper

Cyber Deception Metrics For Interconnected Complex Systems

In the simulated scenarios, more decoys reduced the attacker agent’s episode win percentage and increased the steps needed to win.

Adversary engagementNetwork

What we know

In the simulated scenarios, more decoys reduced the attacker agent’s episode win percentage and increased the steps needed to win.

Evidence limits

The setting is a toy network with a predefined reward function. No autonomous defender, uncertainty intervals or field outcomes are reported; the curves do not establish effectiveness in real networks.

Reviewed: Full text.

Full-text review · 2026-10-02

Design and scope

CyberBattleSim ToyCTF simulation with two attacker types and DQN and tabular Q-learning agents; compares decoy counts with an explicit penalty for connecting to a decoy.

Main finding

In the simulated scenarios, more decoys reduced the attacker agent’s episode win percentage and increased the steps needed to win.

Evidence limits

The setting is a toy network with a predefined reward function. No autonomous defender, uncertainty intervals or field outcomes are reported; the curves do not establish effectiveness in real networks.

Open reviewed full text

Locators: PDF pp. 7–10, Sections 6.1–7, Figures 2–3

The full text was examined and locators were retained. Single-reviewer synthesis without independent extraction or formal quality appraisal.

Sources and provenance

  1. Cyber Deception Metrics For Interconnected Complex Systems
    Full text · 2026-10-02
  2. Full text examined for Atlas review
    Full text · 2026-10-02

Reviewed: 2026-10-02. This record may change when new evidence is found.

RIS · BibTeX