Paper2026
Material reviewed: AbstractThe paper proposes a framework combining game theory with transformer-based components to quantify, model, and optimize cyber deception. The authors define deception attack-surface metrics and embed them in a signaling game, aiming to guide adaptive deception strategies.
NetworkDecoyMoving target defense
Paper2026
Material reviewed: AbstractThe authors propose an antifragile framework that uses cyber deception with adaptive decoys and dynamic network movements to generate adversarial signals, infer threat actor profiles and support proactive decisions. A cyber threat intelligence ontology and a knowledge graph with semantic attributes represent tactical and strategic relationships between attackers and targets.
NetworkDecoyAdversary engagement
Paper2026
Material reviewed: AbstractThis paper, according to its authors, reviews AI-based solutions for building network- and device-level cyber deception methods in contested environments. It focuses on combining large language models (LLMs) and reinforcement learning (RL) to optimize deception strategies such as honeypots and honeynets, and examines their validation against stealthy attacks on operational technology (OT) systems reported in the literature.
NetworkOT/ICSHoneypotDecoy
Paper2026
Material reviewed: Public pageThe authors propose SecuPi, a compact Raspberry Pi-based system that combines real-time traffic monitoring, hybrid intrusion detection (signature-based and machine learning) and automated threat response. As deception and proactive defense mechanisms, they propose the use of honeypots together with automatic firewall updates and Moving Target Defense (MTD).
NetworkIoTHoneypotMoving target defense
Paper2026
Material reviewed: AbstractThe authors propose a proactive cyber-defense system that combines cyber deception, adversarial environment simulation and deep reinforcement learning, with GAN-generated attack vectors emulating zero-day and polymorphic threats. The aim is to train context-aware defense policies that detect malicious behavior, re-route detection vectors and trigger deceptive traps, evaluated with benign and adversarial traffic on a synthetic smart-grid network.
NetworkOT/ICSDecoyAdversary engagement
Paper2026
Material reviewed: AbstractThis paper presents ShellGames, an SSH shell simulator based on large language models (LLMs) designed to sustain credible interactive deception sessions with adversaries. According to the authors, the system combines techniques such as chain-of-thought reasoning, memory management, speculative command execution, sandbox routing, and subversion detection to address common LLM limitations. The authors report improvements in accuracy, consistency, and state tracking over baselines, along with a user study indicating perceived realism comparable to a real shell.
NetworkEndpointHoneypotMoving target defense